How to Build and Deploy iOS Apps Without Owning a Mac
If you're building a Capacitor app on Windows or Linux, you've probably hit the same wall every cross-platform developer eventually runs into: shipping to the App Store requires macOS. Xcode, codesign, and the iOS simulator all live exclusively on Apple hardware, and Apple isn't planning to change that any time soon. The good news is that you don't actually need a Mac on your desk to build, sign, and ship an iOS app.